Conversely, Dr. Mario's higher overall damage output results in him being noticeably more efficient at KOing in comparison to Mario. Ever since more and more characters being buffed and new characters like Min Min and Steve have an advantage against him, it's considered hard for Dr. Mario to beat specific characters. Dr. Mario has a slightly faster air speed, rendering his combo potential and aerial approach superior. Issues. His wall jump and ledge jump also cover less distance as a result. Although he was originally planned to be an alternate costume of Mario, Dr. Mario ultimately retained his status as a clone late in SSB4's development for the purpose of appealing to his Melee fanbase.[5]. The move has a sour spot in front of Dr Mario, which only hits grounded opponent. Despite being able to wall jump and the fact that Dr. Tornado is a much better recovery option than Cape, the combination of his slow air speed, low jump height, slow air acceleration and Super Jump Punch's mediocre travel distance results in his recovery being predictable like Mario's. However, up aerial's launch angle also makes it much less effective at starting combos when SHFFed or juggling compared to Mario's. Ultimate. His down tilt has received reduced knockback scaling and increased hitstun which improves its utility as a combo starter and grants it combo potential even at percents where Mario's stops working, down aerial has a longer hitbox duration, and strong moves such as Super Jump Punch have been made better for KOing and out of shield option. Dr. Mario's official art resembles one of his victory poses. It is also slightly stronger than Mario's forward throw as it can KO middleweights at around 178% at the edge of Final Destination, which is about 10% earlier. Note: Every stage plays a track from the Mario or Tetris universe, no matter what universe the stage originates from. Dr. Mario's sluggish mobility compounds another notorious weakness—his recovery. According to Sakurai, Dr. Mario himself also had his attributes modified,[4] which is reflected in him being stronger than Mario. Dr. Mario appeared in Super Smash Bros. Melee as a clone of Mario, and has now returned after his absence in Brawl to display his prowess in combat. How's it going? The most prominent one is his lackluster mobility, which hinders his ability to approach opponents, and renders him vulnerable to zoning and circle camping from characters with strong projectile games and high mobility, respectively, similarly to Ganondorf and Incineroar; unlike those two characters, however, Dr. Mario has an effective projectile in Megavitamins, a smaller hurtbox, effective out of shield options, and a decent reflector in Super Sheet, giving him a better defensive game in comparison. Overall, Dr. Mario's strengths are outweighed by his weaknesses. Dr. Mario is a slightly slower, but stronger clone of Mario. 2. Ultimate from July 13th, 2019 to December 15th, 2019. Nevertheless, the buffs he’s received have prevented him from dropping further. With his dedicated nurse, Princess Peach, at his side, Dr. Mario spends day and night in his laboratory working on new miracle cures. Although subsequent Dr. Mario games retain the core gameplay, with some also introducing new mechanics, only two other installments feature actual story modes like the first installment. As in SSB4, Charles Martinet's portrayal of Mario from Brawl was repurposed for Dr. Mario in Ultimate. Overview. Any number following the Smasher name indicates placement on the Fall 2019 PGRU, which recognizes the official top 50 players in the world in Super Smash Bros. Install this Skin quickly and … Most notably, he appears in the WarioWare series series via two microgames based on his debut game, while his medical garb can be unlocked in Super Mario Maker and Super Mario Odyssey. Credits roll after completing Classic Mode. Dr. Mario (マリオ, Mario) is a veteran fighter in the game Super Smash Bros. Universe. It also deals damage. Forward throw is useful for initiating edgeguards; back throw is one of the strongest back throws in the game; up throw is a decent combo starter that can combo into up tilt (certain characters only), up aerial, neutral aerial, back aerial and Super Jump Punch; and down throw is his most effective combo throw, being able to combo into up tilt (certain characters only), up smash (certain characters only) neutral aerial, up aerial, back aerial, Super Jump Punch and Dr. Tornado depending on the opponent's percentage. Somehow he's managed to keep up with all the new viruses that have arisen over the years. Spins and throws the opponent away. For a gallery of Dr. Mario's hitboxes, see here. Admin. In response, Dr. Mario sets out to cure local inhabitants of their infections; beginning with level 11, he is joined by Dr. Peach in her bid to help the Toads, as well as Dr. Bowser, who wants to cure his minions himself. Dr. Mario would arguably only get worse throughout subsequent patches, as characters such as Palutena, Samus, and Lucina would continue to hinder him in competitive play. Dr. Mario (Dr. マリオ, Dr. Mario) is a playable character in Super Smash Bros. 4. Despite not being an Echo Fighter of Mario, Dr. Mario is still very much a full clone of Mario. It also has gained heavy armor on startup if used on the ground, which further improves its safety and viability. Likes. Up smash functions more similarly to Luigi's version than to Mario's version, as it launches the opponent diagonally instead of vertically, and will launch them in the opposite direction of where Dr. Mario is facing as long as they are in front of him; compared to Luigi's, however, it launches at a lower angle, and it has lower base knockback than both Mario and Luigi's up smashes. Both have the same dashing speed and falling speed, yet most of Dr. Mario's attacks deal greater damage and knockback than Mario's. Like his normal self, Dr. Mario also has excellent frame data: when not counting special moves, the overall start-up lag of his normal moveset is very fast. Forward tilt is a great get-off-me option, and possesses situational KO potential at very high percentages unlike Mario's version. As a result, its clean hitbox makes it a viable KOing option unlike Mario's. 1-Click Install. Its sweetspot is located on Dr. Mario's arm. Updates. 2. A wheel kick. Overall, these changes had little to no effect whatsoever on Dr. Mario's competitive viability. True to having relatively low traction and a slightly above average falling speed, Dr. Mario has a rather long wa… Thanks. Dr. Mario remains relatively unchanged, with the exception of a few moveset tweaks. To reflect this, Dr. Mario is currently ranked 49th out of 55 on the tier list, placing him in the F tier and rendering him a low-tier character. Embed. He retains some similarities with Mario while having some differentiated moves and properties. The attack covers a wide area and travels far, so it’s best to unleash this after jumping. With regard to special moves, Megavitamins travel farther in the air without landing compared to Mario's Fireball, and they bounce twice instead of three times; they also have altered knockback, allowing for a wider range of follow-ups. Although Dr. Mario's overall frame data is very fast like Mario's, both his combo game and recovery are noticeably worse than his normal self's, with the latter trait's weakness being attributed to his slower mobility. Despite these buffs in patch 7.0.0, patch 8.0.0 and 9.0.0 made players say that Dr. Mario is back in low-tier now. Starts behind a wall of Megavitamins, which then start to disappear starting from the top to reveal him. Dr. Mario's up tilt has had its hitbox placement adjusted, giving it inferior range in front of and underneath him. As such, blue Megavitamins eliminate Chill Viruses (blue), red Megavitamins eliminate Fever Viruses (red), and yellow Megavitamins eliminate Weird Viruses (yellow). This area is populated by viruses of three colors — red, yellow, and blue — which stay in their starting position until removed. Merry Thanksgiving. As such, it is a deadly edgeguarding tool, although it is a bit risky due to Dr. Mario's poor recovery. Its sweetspot is located on Dr. Mario's arm. However, they are also joined by several other doctors (including Luigi, Yoshi, Toad, Toadette, Bowser Jr., Ludwig, Wendy, Wario, Waluigi, Princess Daisy, Rosalina, Luma, Donkey Kong, and Diddy Kong) and, for the first time in the series, assistants from a variety of species within the Mario series. Can put the opponent into a juggling situation. However, Dr. Tornado's much shorter range makes it much riskier to use for edgeguarding compared to F.L.U.D.D. However, his viability continues to remain questionable. Steps back, then does a palm thrust that produces electricity. Files. 3.0.0 nerfed the shield damage of Megavitamins like with most other projectiles, but it also slightly improved Dr. Mario's Final Smash as well. Up tilt is a decent anti-air and juggling tool that can KO at very high percentages, and it can also combo into itself, neutral aerial, up aerial, back aerial and Super Jump Punch, but is not as effective as a combo starter as his down tilt; however, the move's horizontal range is shorter than in SSB4, and its hitboxes start from a higher position, allowing shorter, crouching or prone characters to potentially low-profile the move. Updates. Instead, his only appearance in the game is as a single sticker that can only be used to power up characters from the Mario universe and Yoshi. Dr. Mario's moveset takes from multiple sorces, such as melee, Super Smash Bros. Some people asserted their argument for Doc to connect to Mario as a better version. Identical to Mario's. [4] Although Dr. Mario's design is based off his appearance in Dr. Mario, Melee modified his design by giving him dark gray pants instead of his traditional white pants. Aside from these changes, Dr. Mario has also gained a new down aerial, which possesses meteor smashing potential like his normal self's forward aerial. Dr. Mario appears in Super Smash Bros. Melee as an unlockable character. Instead, his only appearance in the game is as a single sticker that can only be used to power up characters from the Mario universe and Yoshi. Performs a dropkick while climbing up. It is also available periodically for purchase in the shop for 500 coins. Can turn opponents around (which also temporarily reverses their controls and aerial momentum) and can function as a reflector, which deals more damage than Mario's variant due to Dr. Mario's attack multipliers. Dr. Mario appears in Super Smash Bros. Melee as one of the thirteen new characters introduced. While Dr. Mario gained substantial buffs to his damage racking and edgeguarding potential in patch 7.0.0, reception has been mixed on whether they improve him enough to raise his tier standing. Decently quick. As a result, it is optimal for him to read the opponent when trying to return to the stage, as well as knowing when and how to make use of Dr. Tornado, which has a huge amount of ending lag (33 frames, aerial version) and cannot sweetspot edges. The move launches diagonally unlike Mario's up aerial, which can be ideal for edgeguarding mixups. Initially, Dr. Mario had received a mixture of minor buffs and nerfs. Permits . Due to his overall recovery granting noticeably less vertical distance compared to Mario's, Dr. Mario is very vulnerable to gimping and edgeguards. Thanks. It gains good vertical and horizontal distance if mashed fast enough. Dr. Mario is a veteran fighter in Super Smash Bros. Dr Mario is a high quality game that works in all major modern web browsers. It also has KO setups into up aerial and back aerial. Deals immense damage and knockback, giving it great KO potential. Dr. Mario, like the rest of the playable characters, has three different trophies dedicated to him. However, Dr. Mario also has to contend with Wario, who seeks to steal the Megavitamins from Mad Scienstein and sell them for money. Against grounded opponents it is a spike and in airborne opponents get launched up. He was revealed for the game along with the rest of the veterans on June 12th, 2018. Dr. Mario is a little heavier than Mario, with a shorter reach and more powerful smash attacks, and throws Megavitamins instead of Mario's fireballs. Dr. Mario has also made a number of cameos outside of his home series. Ultimate Super Smash Bros. Has his eyes closed until all of the Megavitamins are gone, in which he opens them and assumes fighting stance. Somehow he's managed to keep up with all the new viruses that have arisen over the years. Ultimate. Can be used to set up an edgeguard, or combo into dash attack against certain characters at 0%. In Dr. Mario 64, Dr. Mario seeks to reclaim his Megavitamins after they are stolen by Mad Scienstein on behalf of his master, Rudy. In Super Smash Bros., Dr. Mario was briefly mentioned in Mario's biography as one of his many other past professions. Up Smash: Dr. Mario does a headbutt. However, this renders it unusable for juggling and lengthy combos past low percentages. His fast frame data enables him to pressure, combo and/or punish the opponent effectively at close range, while his above-average damage output makes him capable of KOing easily. ", List of SSBM trophies (Super Mario Bros. series), News Flash! Using his down aerial on Wario on Skyworld. Dr. Mario's grounded moveset has plenty of utility in spite of his slow speed. The only exception is his air speed, which is actually faster than Mario's. On a related note, Dr. Mario's combo game is less varied and consistent compared to his normal self's, especially with regard to aerial combos. Attacking Link with his forward smash on New Pork City. Unlike Mario, however, his slow mobility hinders his neutral game so much that he is largely reliant on baiting and punishing. One of the stronger forward smashes in the game, and one of Dr. Mario's most viable KOing options. It functions better as an attack than a recovery option, as it has great KO potential and fast startup, which can make it a deadly. At high percentages (around 140-150%), it can serve as a KO option, although it fails to hit most short opponents due to its high hitbox placement. Back aerial is also fast, auto-cancels in a short hop, and possesses a powerful clean hitbox, traits which collectively make it viable for KOing, edgeguarding and approaching. Dr. Mario is essentially a stronger version of Mario (that despite claims from his Smash trophies within the game, is not slower in any form except for his neutral ground attack). As an attack, it is notorious for being able to KO very early at the sides of the stage (around 45% at earliest) due to its extremely high knockback growth on its last hit. Dr. Mario technically has the second most victory screens of any fighter. His down smash is his fastest smash attack, hitting on both sides (with the back hit being stronger than the front hit), and like Mario's version, it is useful for punishing rolls. ", "One of the experiments has gone out of control. He is the only character in the series whose voice clips are shared with another character. While Dr. Mario does not appear as a playable character, an unfinished character file that makes reference to him exists inside the game's files, called (ef_dr_mario.pac). As a clone of Mario,[4] Dr. Mario has the same moveset; according to Sakurai, however, Dr. Mario's concept involves "the parts that aren't different are the parts that are different. Dr. Mario (Dr. マリオ, Dr. Mario) is the persona Mario assumes within the eponymous Dr. Mario series. After being absent from Brawl, Dr. Mario returned as an unlockable character in Super Smash Bros. 4, becoming the first fighter in the series' history to return as a playable character after being cut from a previous installment, and the only one in Smash 4 who is not DLC. "[4] To reflect this, a number of Dr. Mario's moves have aesthetic and mechanical modifications, with three being the most noticeable examples: Dr. Mario's forward smash discharges electricity instead of producing a small burst of fire, his neutral special move uses Megavitamins instead of Fireballs,[4] and his side special move, Super Sheet, is a white bed sheet that has more vertical range and less horizontal range compared to Cape. When KOed by reaching 0 HP during his final stock in, Prior to version 2.0.0, Dr. Mario's down aerial was named. His Classic Mode trophy is as follows: Dr. Mario Steps back, then does a palm thrust that produces electricity. Identical to Mario's. License. Todos. 8.225%, 1.6x times the reflected projectile, Flips his white sheet upward. Read Only Mario sets out to neutralize the outbreak. Overview. For the Holidays you can play Dr.Mario, but as Santa! From SmashWiki, the Super Smash Bros. wiki, This article is about Dr. Mario's appearance in, Esports Arena Smash Ultimate Tournament - Oakland. His overall mobility remains largely unaltered from his previous appearance, resulting in him now being much slower relative to the roster, considering as most other fighters have received buffs to their mobility. 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